![]() ![]() Python scripting access for custom tools.Editing functions such as extrude, bevel, cut, spin, screw, warp, subdivide, noise, smooth Soft selection editing tools for organic modeling.‘Smooth proxy’ style catmull-clark subdivision surfaces.A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType).blend files themselves – is your sole property, and can be licensed or sold under any conditions you prefer. All basic animation principles (curves and keys) are well implemented.Īnything you create with Blender – whether it’s graphics, movies, scripts, exported 3d files or the. The renderer is versatile and extremely fast. You can easy build and manage complex environments. Use Blender to create TV commercials, to make technical visualizations, business graphics, to do some morphing, or design user interfaces. The software has a personal touch, offering a unique approach to the world of Three Dimensions. Blender has proven to be an extremely fast and versatile design instrument. Available for Windows, Linux, Irix, Sun Solaris, FreeBSD or Mac OS X. Typo in Multires Editmode integration meant that far too much memory was getting allocated for a pointer array (more than 10 times as much).Blender, the open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback. * Edgesplit crashes are fixed, the problem was that "bridge" vertices (which connect two or more faces that don't share edges) were not being included in the maximum final vertex count calculation (used for memory allocation, hence the crashes). It didnt work properly and produced errors in the linked data. * Remove the options "make local" in the Outliner. This was due to accessing invalid memory. ![]() * Blender would crash if boolean operations were done on objects wich resulted in an empty mesh. Now, it shouldn't create so many keyframes stacked on top of each other. * Changes to the insert keyframes method for determining when to replace existing keyframes with new ones. * Fixed bug in the shadow calculation that cause errors where specularity would ignore shadows. * Bundled python modules were not included in 2.44 by accident, making some scripts fail in 2.44 that worked in 2.43 (Windows Only, when Python was not installed) ![]() * Collada support updated for better armature support. * FBX Exporter updated, includes fixes for better compatibility with other applications and support for exporting animation with armature deformed meshes and objects. * DXF Importer updated, includes stable support for 3d objects and blocks hierarchy. * Multires meshes with UV's and vertex colors would crash in many cases. * Fixed an error in the Particle System that cause bad results for command line renders, especially when rendering first frame of animation. * Fixed the vector blur error in "Ztransp" that produce black lines (on edges) appeared, which didn't get blurred away. * Fixed error in "Transform Constraint" with planar constraints when the plane was perpendicular to the viewport. * Disabled SSS for preview rendering, so it didn't slow down other preview render at all. * Removed artifacts with negative lights when using SSS ![]()
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